I just got around to reading Steven Johnson’s book Everything Bad is Good For You a few weekends ago. It was an interesting read, and I want to write a bit about it.
In case you missed all the media hype surrounding the book, Johnson’s major premise in Everything Bad is that mass pop culture is making us (the general public) smarter. Contemporary T.V, the internet, and video games, Johnson argues, are more complex, more difficult to understand, and consequently, more mentally challenging than entertainments of previous generations. Johnson contends that, despite all kinds of arguments to the contrary, pop culture is making people more intelligent.
Now, Everything Bad’s premise is controversial, however I won’t go into the book’s arguments point by point here. Rather, I want to focus on one aspect of Johnson’s book that I found most interesting: his analysis of video games.
Basically, Johnson argues that video games provide players with a rich environment that they must probe and explore, a kind of environment that promotes active problem solving. He contrasts this active ‘player-centric’ approach to novel reading, which as we all know is a much more passive activity. Novels, he notes, provide all kinds of mental challenges, however, problem solving in an unfamiliar graphical (and sometimes very realistic) environment is not one of them.
Now what interested me was Johnson’s focus not on not, what video games ask players to do, but how a player must go about solving individual problems. In other words, it doesn’t matter if a player is asked to rescue a princess from and evil toad demon (a rather childlike objective), what matters is that the player must ’solve’ a series of increasingly complex puzzles and tasks to accomplish the end goal.
Johnson’s argument privileges the structure of games (and the difficulty this structure poses to the player) over the content of the game itself. This kind of argumentative trope is a hallmark of our contemporary cultural landscape - the superficial is perpetually victorious over meaning, the sign is greater than the signified.
What I find interesting is that, unlike other social/cultural writers, Johnson finds this trend to be positive, not negative. New media, he contends, forces the audience to think about the structuring elements of even the most basic television show - analysis is always happening, even if we are analyzing things that may seem trivial.
I wonder, why should low-brow entertainment be so constantly derided for a lack of deep-meaning? At the end of the twentieth century we all learned that meaning is relative, that all things are at the surface, right?
Well, perhaps we didn’t all get the memo, but these are the fundamental tenets of ‘post-modernism’, the age in which we find ourselves. Whether you agree with these ideas or not (and I don’t agree with all of them), we are still bombarded with the shiny surfaces of new media everyday. Should we all be as positive as Johnson is - do you feel smarter for having danced with Google, for having watched Britney Spears?
I’m reminded of Andy Warhol, who was famous for taking his mother to Catholic Mass, even though he claimed to be somewhat ambiguous about his own faith. Warhol loved the service, though, because it was beautiful in itself, and what mattered was showing up, not whether you really believed or did not believe.
Of course, this is an inversion of typical Christian practice where belief is often a prerequisite for participation. Like Johnson, Warhol argued that content (meaning) can take a backseat to the riches of experience, of lived participation.
Thinking all this over, I can’t help but think that this insistence on the practiced, the lived, the trivial and even the superficial of everyday experience is somehow a good thing. Perhaps we don’t pay enough attention to all the trivialities that we come across everyday. Sometimes it can be hard to know what to believe these days, but I don’t think that should stop us from participating. Maybe shallow is the new deep!